Positional dungeon crawling

about X hours ago from

"I don't think that positioning-based mechanics are easier to develop. They have more complex interactions. But they are easier to understand for the player." ...

A tale of two PAXes

about X hours ago from

"This post is about the delta between two PAXes, several months apart: what I observed, the mistakes I made on the first go-round, and the ways I tried to improve for the second." ...

Asymmetry in games

about X hours ago from

"Where did this idea that you 'pick a guy' before a game begins come from in the first place? Chess, Go, and other ancient abstracts don't have that feature." ...

Game design: How much is too much?

about X hours ago from

'There's a common mantra in games design, in fact, it's something shared in the design of most things -- 'Keep it simple'. This however directly conflicts with the urge most young designers feel." ...