Considerations before you launch your game

about X hours ago from

"A high-level overview of the areas outside of 'make a great game!' Not all of these may apply to your individual title, but it's worth the exercise of considering each high-level area and its implications for your game." ...

5 game design lessons from Tokyo Game Show

about X hours ago from

"I got to have a lot of conversations, some short, some long, with Japanese developers who wandered by to play the game. Here are 5 takeaways, either on game design, or being a game designer, that I gleaned." ...

Asymmetric balance theory, in 3 charts

about X hours ago from

"Eventually, I've found out that Time, Deficit, and Frequency are the powers which rule every single number in the game from the entire game economy to the way your game sends push-notifications." ...