RTS design: Economics and player agency

about X hours ago from

"The more options players have to succeed in an RTS game, the more players will engage with that game. There are a number of facets to this, but I'd like to look at game economies first." ...

Porting 80 Days to Unity: A technical look back

about X hours ago from

When Inkle sought to port its native-app mobile hit to Unity, it brought on ex-Rocksteady console programmer Ben Nicholson. He writes here about the technical challenges of getting the game up and running in a new engine. ...

A very indie Thanksgiving

about X hours ago from

"There are many other people in the game industry whose efforts make this possible, and they receive little thanks for their work. I'd like to draw attention to some of these unsung heroes." ...

Blog: The fanatic and his RPG

about X hours ago from

"In early 2004, a middle-aged man with the Fallout-derived moniker 'Vault Dweller' wrote a brief forum post that began, 'Long story short, I've decided to make a game...' By late 2015, he had posted some 30,000 more messages." ...