Creating sound and music in horror games

about X hours ago from

"Theatre audio and game audio has a lot in common. There is no timeline (as in e.g. film), so you're creating a world for the actors / players to exist in. You need to come up with clever ways to dissolve and progress your atmospheres." ...

Is Batman hungry?

about X hours ago from

"The Kuleshov effect error can be leveraged by game designers to add a little depth to their world. And the best part is that the players themselves who are creating the backstories, justifications, and narratives." ...