5 criteria for a successful mobile game

about X hours ago from

"I've decided collect and categorize such criteria based on proven best video game practices to easily compare different mobile games and make valid decisions: the mobile game audit framework." ...

Level design in VR: What worked for us

about X hours ago from

"Designing levels for VR was an interesting learning process and having a familiar foundation to start with helped a lot to achieve good results. It's being great to be involved in this sense of novelty around VR experimentation." ...

Traversal level design principles

about X hours ago from

Visceral Games lead gameplay designer Travis Hoffstetter breaks down traversal in modern triple-A games, offering a useful guide that takes in everything from Tomb Raider to Assassin's Creed. ...