The minimalist sound design of The Witness

about X hours ago from

'It's a very minimalist game,' says Andrew Lackey, 'which meant we couldn't introduce any sound that was unnecessary, or that didn't fit with the game's logic.' Like, for example, a soundtrack. ...

The (non) problem with Games London

about X hours ago from

"Many people feel like the UK is playing second fiddle to London and every initiative or event that takes place there increases that negative vibe. I'm certain that these London-centric choices are logistical, not emotive or dismissive." ...