Road to the IGF: Superhot Team's Superhot

about X hours ago from

'The core design of the FPS was largely unchanged since the original Doom. It's nice to see that players want more innovation in the genre than auto-regenerating health instead of med-kits.' ...

Navigation nodes in 3D level design

about X hours ago from

"What I call 'nodes,' in the context of level design, is a place where we know what the player is seeing. Identifying and creating nodes in our 3D level design is a great tool which serves many purposes." ...