Blog: Is Steam's Early Access a ticking time bomb?

about X hours ago from

"There is a ticking time bomb in Early Access, and no-one knows how big it is. The sooner Steam acknowledges that, and introduces methods to deal with it, the better the platform will be and the less effect it will have on consumers." ...

Blog: Lumberyardas 5 biggest challenges

about X hours ago from

"I've been using AWS for years as a DevOps engineer. When the announcement was made, several people asked me what I thought, so I decided to write it down. In my mind, there are major hurdles that AWS will need to overcome." ...

Postmortem: Joel McDonald's Prune

about X hours ago from

"Prune is a tiny mobile game about the simple pleasures of growing and cultivating trees. It's a delicate dance to remove that which does not matter in favor of that which does." ...

A visual guide for flow and simplicity in games

about X hours ago from

"Flow is 'the state in which people are so involved in an activity that nothing else seems to matter.' And what kind of stinks about simplicity is that there really isn't a practical definition for what simplicity means in games." ...