Wasteland: Developing an open-world RPG in 1988

about X hours ago from

"Wasteland let you do anything you wanted in any order you wanted, and you could get ripple effects that might happen one minute later or thirty minutes later, a lot like [the much later] Grand Theft Auto series." ...

Don't miss: Pokémon's secret ingredient

about X hours ago from

What makes the Pokémon franchise what it is? What does the development team focus on, and what resonates with audiences? Producer Junichi Masuda and director Takao Unno offer up their take in this 2012 interview. ...

5 essential books for building game cities

about X hours ago from

"Designing a more or less fictional (and in equal measures functional) city is not an easy thing to do. Even less so when it's a city that will have to take a myriad of technical and cost constraints into consideration." ...

Blog: Our hidden game dev power

about X hours ago from

"We are in control of the way we make and sell our games. We are much more in control than most other industries. For most people that play our games, there is no escape. They cannot invent new ways to price their work." ...