Performance-critical editor tools in Unity

about X hours ago from

"Of all the awesome features in Unity, I find the ability to script the editor and make it do what you want using almost the same tools and API that the original developers used to make it one of the best features available to developers." ...

Interpreting analog stick input

about X hours ago from

"When a game supports controllers, the player is likely using an analog stick at all times. Nailing the input processing can have a substantial impact on quality throughout the experience." ...

Blog: Breaking Chess, but just enough

about X hours ago from

"What if we removed experience and years of study from the equation? How much would that level the play field? What if every chess game was different and you had to learn it on the fly?" ...

The basics of burst campaigns on mobile

about X hours ago from

"A burst campaign is a mobile marketing technique used to dramatically increase an app's installations in a very short period of time, thus gaining instant placement at the top of Apple and Android's app stores." ...

How I coded realistic rope physics in my game

about X hours ago from

"Getting realistic ropes working required tackling several different problems. It was mostly traveling development paths that others have already blazed and then making whatever adjustments were needed for my specific needs." ...