Game engines: Past, present, and future

about X hours ago from

"We need to talk a little about the history of video game engine development. I hope my readers will find this personal reflection both familiar and useful in understanding why we should be optimistic about the future." ...

Virtual reality's PC mass arket: When and why

about X hours ago from

"There really is a natural order of things, and this article explains why in this author's opinion, the virtual reality market's potential audience is destined to grow to hundreds of millions of PCs within the next three to five years." ...