Blog: Consequences in games

about X hours ago from

"Consequences are a form of constraints, and contemporary players do not like constraints. They want to do whatever they want to do, as though they were on a playground or playing with toys." ...

Blog: Unexpected narrative in games

about X hours ago from

"Metroid isn't the only game to use this type of storytelling. Journey, Ico, Sword & Sworcery, and others tell their stories with very little text or cinematic sequences." ...