Designing disjointed VR puzzles

about X hours ago from

"We set out to explore a realm of game design we hadn't seen done before -- disjointed, 2-player puzzles in VR. In our game Shackle, players find themselves back to back in a haunted room, divided by darkness." ...

UWP game and app development on Xbox One

about X hours ago from

"With the latest Xbox One build you can turn your retail Xbox in to a developer machine just like in the old 360 days. But what does this actually mean? What can it support and what (more importantly) can it NOT do?" ...