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Gamasutra News Organized for the 6th year running by Adriel Wallick, Train Jam is a one-of-a-kind opportunity for devs to ride the rails and build games together, which will then be part of an on-site GDC showcase! ...
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Gamasutra News Historians reflect on the game industry's bumpy track record of accurately crediting developers, and make a case for why standardizing game credits is critical if we want to understand the industry. ...
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Gamasutra News In this GDC 2012 talk, EA/Maxis' Stone Librande discusses a series of card and board games he's developed that are not only designed to entertain, but also to teach the fundamentals of game design. ...
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Gamasutra News Venice, California-based Wevr is now hiring UE4 artists, engineers, and animators for an unannounced high profile VR project. ...
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Gamasutra News Blizzard Entertainment's Hearthstone has reached 100 million registered players just over five years after launch. ...
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Gamasutra News Endnight Games†survival game The Forest has sold over 5.3 million copies in four years, a milestone that comes just ahead of the game†s PlayStation 4 release this week. ...
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Gamasutra News The data tracks the top 10 best-selling video games for the game consoles that dominated the mid to late1990s like the Sega Saturn, PlayStation, and Nintendo 64. ...
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Gamasutra News Mobile game maker Tencent intends to start verifying the identifies of its players against police databases so it can more effectively restrict the playtime of youths in China ...
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Gamasutra News This week's highlights include the top news from Blizzcon around Diablo and other devilish titles, Toby Fox's Deltarune & his radical transparency, and Marty O'Donnell talking 'The Music Of The Spheres'. ...
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Gamasutra News In this article, I want to explain why we decided to completely change the way we perform A/B tests in Pixel Federation. ...