The Gamer's Post

Road to the IGF: Cavanagh, Houston, & Dobbe's Dicey Dungeons

about X hours ago from Gamasutra Indie News

Dicey Dungeons is roguelike RPG that places your fate in the roll of a die. However, with each class and ability, you can attempt to shape what happens with each roll. ...

How Failbetter Games devised Sunless Skies' facets progression system

about X hours ago from Gamasutra Indie News

When the team at Failbetter Games decided to make a sequel to their survival roleplaying game, Sunless Sea, there were a few areas they highlighted for improvement. One being progression. ...

Video Game Deep Cuts: Sekiro's Rising Trials In Urban Planning

about X hours ago from Gamasutra Indie News

This week's highlights include some early looks at From Software's anticipated Sekiro, the goofiness of GaaS bike sequel Trials Rising, and how SimCity inspired a lot of urban planners, & more. ...

Video: Tips for managing the unmanageable projects in game dev

about X hours ago from Gamasutra Indie News

At GDC 2017, ClutchPlay Games' Amy Dallas takes to the stage for a no-nonsense talk aimed at helping producers work through the process of managing seemingly unmanageable game dev projects. ...

Get a job: Square Enix, Crystal Dynamics, and more are hiring now!

about X hours ago from Gamasutra Indie News

Here are just some of the many, many positions being advertised right now on the Gamasutra Job Board. ...

Play the charming Puppet Pandemonium and Klaxo Radio Hour at GDC 2019

about X hours ago from Gamasutra Indie News

These two very unique alternative controller games (Puppet Pandemonium actually won last year's Alt.Ctrl.GDC award!) will be playable in the West Hall of the Moscone during GDC 2019 later this month. ...

Road to the IGF: Fictiorama Studios' Do Not Feed the Monkeys

about X hours ago from Gamasutra Indie News

Do Not Feed the Monkeys puts players in charge of multiple camera feeds looking in on the private lives of various people, but asks them not to mess with their lives. Will they resist, though? ...

Translating Steam hit Kenshi's 300K words into 6 languages

about X hours ago from Gamasutra Indie News

Kenshi was a mammoth of a game to have translated, or at least it was for our miniature team of four people. ...

Alt.Ctrl.GDC Showcase: Cathode MK1

about X hours ago from Gamasutra Indie News

Cathode MK1 offers games across multiple CRT screens, forcing players to follow the game as it moves from monitor to monitor. ...

Catch up on these insightful interviews with IGF 2019 finalists!

about X hours ago from Gamasutra Indie News

To help you better understand the work that went into these remarkable games, the team at Gamasutra have once again published a series of snappy interviews with this year's IGF finalists! ...

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