The Gamer's Post

Games for Change debuts new accelerator program for 'social impact' games

about X hours ago from Gamasutra Indie News

New York-base nonprofit Games for Change announced today that it's partnered with financial backers to launch the Games for Change Accelerator to support devs making things with 'social impact'. ...

Unity partners with Havok to roll out new physics systems

about X hours ago from Gamasutra Indie News

Unity has partnered with Microsoft-owned Havok to update its game engine with two new physics systems: one new default option and a 'high-end' option backed by Havok's proprietary physics engine. ...

Rohrer: Make fewer consumable games, more 'unique situation generators'

about X hours ago from Gamasutra Indie News

"If you want to reduce your risk in this modern ecosystem...make unique situation generators," indie dev Jason Rohrer said today in a GDC talk on the indiepocalypse (and what devs can do about it). ...

A Dream Daddy dev's guide to survive being always online

about X hours ago from Gamasutra Indie News

Co-creator of Dream Daddy Leighton Gray discusses the impact of the Internet on indie developers during GDC 2019 this afternoon. ...

Devs share an inside look at Armello's games-as-a-service success

about X hours ago from Gamasutra Indie News

At GDC 2019 today League of Geeks lead producer Lisy Kane took to the stage to share some of what the Armello team learned while hustling to treat the game like a service. ...

GDC 2019 kicks off today! Follow Gamasutra's coverage here

about X hours ago from Gamasutra Indie News

Gamasutra is on-site at GDC 2019 in San Francisco this week! Follow our coverage at our dedicated event page. ...

Video Game Deep Cuts: The Flappy Division Bell Is Ringing

about X hours ago from Gamasutra Indie News

This week's highlights include a look at Flappy Bird's effect on the indie game scene, The Division 2's politics (or lack there-of), info on Harry Potter: Wizards Unite & Days Gone & more. ...

Balancing the old with the new in Monster Prom's fandom-friendly DLC

about X hours ago from Gamasutra Indie News

For Monster Prom: Second Term, Beautiful Glitch had the challenge of creating more content for a narrative game without breaking the lore of the first, all while keeping a thirsty fandom thriving. ...

Don't Miss: Axiom Verge dev discusses the metroidvania genre

about X hours ago from Gamasutra Indie News

Taken from a larger interview with several game devs discussing the metroidvania genre, Axiom Verge developer Tom Happ discusses why the genre appeals to him. ...

Steam user reviews will no longer count 'off-topic review bombs'

about X hours ago from Gamasutra Indie News

Valve has tweaked how the user review system works on Steam in an effort to combat review bombing, which has been an area of concern for some developers for quite some time.  ...

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