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Gamasutra Indie News At GDC 2019 veteran game dev Laralyn McWilliams gives a stirring, concise talk about practical ways to stay upbeat and fulfilled during a career in the ever-changing game industry. ...
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Gamasutra Indie News Lead designer Kiva Maginn digs into the details of how Harebrained Schemes' new giant robot strategy game reliably dishes up procedurally-generated side missions that are believable and challenging. ...
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Gamasutra Indie News At GDC 2019 Hello Games' Sean Murray discusses the value of grit in game development, and what the No Man's Sky team learned from weathering criticism while building and improving the game. ...
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Gamasutra Indie News One of the lead developers on Astroneer breaks down what his company has learned since completing the journey through Early Access. ...
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Gamasutra Indie News This week's roundup includes a look at the Apple Arcade announcement, an intriguing video on how the Mongolian steppes do gaming, plus pieces on Sekiro, clicker games, AR, video game folklorists. ...
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Gamasutra Indie News "We didn't want to do this hard mentally tiring game [†¦] so we thought hey maybe we†ll do some 'gamer's game' with a cool idea and cool gameplay. But at the end it just sucked.†...
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Gamasutra Indie News Gamasutra speaks with designers behind SteamWorld Quest, Hand of Fate, Slay the Spire, and Cultist Simulator to find out tips and methods for card-based design in video games. ...
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Gamasutra Indie News In this 2018 GDC session, Zack Johnson breaks down the tools and technology the Asymmetric Publications team used to make West of Loathing ...
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Gamasutra Indie News The AIAS and ESA announced that the annual "Into the Pixel" video game art exhibit is now accepting submissions for its sixteenth collection. ...
about X hours ago from
Gamasutra Indie News The AIAS and ESA announced that the annual "Into the Pixel" video game art exhibit is now accepting submissions for its sixteenth collection. ...