The Gamer's Post

Video: Laralyn McWilliams on staying optimistic and creative in game dev

about X hours ago from Gamasutra Indie News

At GDC 2019 veteran game dev Laralyn McWilliams gives a stirring, concise talk about practical ways to stay upbeat and fulfilled during a career in the ever-changing game industry. ...

Don't Miss: Building and balancing Battletech's procedural missions

about X hours ago from Gamasutra Indie News

Lead designer Kiva Maginn digs into the details of how Harebrained Schemes' new giant robot strategy game reliably dishes up procedurally-generated side missions that are believable and challenging. ...

Video: Sean Murray reflects on No Man's Sky and grit in game dev

about X hours ago from Gamasutra Indie News

At GDC 2019 Hello Games' Sean Murray discusses the value of grit in game development, and what the No Man's Sky team learned from weathering criticism while building and improving the game. ...

What Astroneer's devs learned while leaving Early Access

about X hours ago from Gamasutra Indie News

One of the lead developers on Astroneer breaks down what his company has learned since completing the journey through Early Access. ...

Video Game Deep Cuts: A is for Apple Arcade, B is for rolling bones?

about X hours ago from Gamasutra Indie News

This week's roundup includes a look at the Apple Arcade announcement, an intriguing video on how the Mongolian steppes do gaming, plus pieces on Sekiro, clicker games, AR, video game folklorists. ...

Why 11 Bit Studios endeavors to put emotion and meaning first in game dev

about X hours ago from Gamasutra Indie News

"We didn't want to do this hard mentally tiring game [†¦] so we thought hey maybe we†™ll do some 'gamer's game' with a cool idea and cool gameplay. But at the end it just sucked.† ...

Designing for deck-building in video games

about X hours ago from Gamasutra Indie News

Gamasutra speaks with designers behind SteamWorld Quest, Hand of Fate, Slay the Spire, and Cultist Simulator to find out tips and methods for card-based design in video games. ...

Video: A West of Loathing design postmortem

about X hours ago from Gamasutra Indie News

In this 2018 GDC session, Zack Johnson breaks down the tools and technology the Asymmetric Publications team used to make West of Loathing ...

Call for devs to submit their game art to the Pixel collection

about X hours ago from Gamasutra Indie News

The AIAS and ESA announced that the annual "Into the Pixel" video game art exhibit is now accepting submissions for its sixteenth collection. ...

Into the Pixel exhibit calls for submissions of game art

about X hours ago from Gamasutra Indie News

The AIAS and ESA announced that the annual "Into the Pixel" video game art exhibit is now accepting submissions for its sixteenth collection. ...

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