The Gamer's Post

Exploring the potential of 'metroidvania' design in Supraland

about X hours ago from Gamasutra Indie News

The "metroidvania" genre has been around for decades, but has it sufficiently evolved over the years? David Münnich, developer on Supraland, thinks more can be done to get the most out of metroidvania design. ...

Video: Lessons learned in making This War of Mine and Frostpunk

about X hours ago from Gamasutra Indie News

In this 2019 GDC session, 11 bit studios' Przemyslaw Marszal and Michal Drozdowski explain their unique approach of the design and development processes behind Frostpunk and This War of Mine. ...

Register now for XRDC 2019, the premier AR/VR/MR event for devs!

about X hours ago from Gamasutra Indie News

Registration is now open for XRDC, the prime event for developers, investors, and other innovators in the vibrant AR/VR/MR industries! ...

Art Design Deep Dive: The gorgeous voxel creatures of Fugl

about X hours ago from Gamasutra Indie News

Marco Peschiera, art director on the upcoming free-roaming sandbox game Fugl, explains the method of modeling and animating beautiful voxel creatures. ...

Video: The making of Larian Studios' Divinity: Original Sin 2

about X hours ago from Gamasutra Indie News

In this 2019 GDC talk, Larian Studios' Swen Vincke takes a look at all the strategies employed to make Divinity: Original Sin 2 a better game than Divinity: Original Sin, and how they worked out. ...

When grinding is fun: Forager's compelling approach to 'idle game' design

about X hours ago from Gamasutra Indie News

Mariano "Hopfrog" Cavallero's hit Steam game Forager mashes adventure and crafting elements with the relaxing appeal of idle games. Here's how he made Forager an "idle game that you want to actively keep playing." ...

PSA: One week left to submit your talks for XRDC 2019

about X hours ago from Gamasutra Indie News

XRDC happens October 14-15 at the Fort Mason Festival Pavilion in San Francisco, so make sure to submit your pitches for talks: the deadline for proposals is next Monday, May 20th at 11:59 PM Pacific! ...

The 12 principles of animation in video games

about X hours ago from Gamasutra Indie News

In this chapter of his book "Game Anim: Video Game Animation Explained" Jonathan Cooper lays out the 12 principles of animation and how they're applied in games like Cuphead or Shadow of the Colossus. ...

Book Excerpt: The 12 principles of animation in video games

about X hours ago from Gamasutra Indie News

In this chapter of his book "Game Anim: Video Game Animation Explained" Jonathan Cooper lays out the 12 principles of animation and how they're applied in games like Cuphead or Shadow of the Colossus. ...

Video Game Deep Cuts: That Yuppie Psycho, Thomas The Tank Engine

about X hours ago from Gamasutra Indie News

This week's roundup includes the odd & striking Yuppie Psycho, an exploration of why Thomas The Tank Engine keeps getting modded into so many games, plus looks at Mordhau, Sable, Vader Immortal & more. ...

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