The Gamer's Post

Video: The grind behind Boyfriend Dungeon's $272K funding success

about X hours ago from Gamasutra Indie News

In this 2019 GDC talk, Kitfox Games' Victoria Tran  lifts the veil on the numbers and technical aspects behind the indie discoverability grind that drove Boyfriend Dungeon to Kickstarter success.  ...

Blending Zelda with pinball mechanics in Creature in the Well

about X hours ago from Gamasutra Indie News

Creature in the Well hearkens back to the simple joy of controlling a ball as it caroms around a room, layering a top-down Zelda-like hack-and-slash schema onto one of the medium's most fundamental forms of play. ...

Video Game Deep Cuts: Observing A Playdate With Some Cool Ghosts

about X hours ago from Gamasutra Indie News

This week's roundup includes a look at AI thriller Observation, the unique new Panic handheld Playdate, and subjects including eSport shadiness, Oculus Quest, and Pathologic 2. ...

Video: Cultivating and caring for great AI behavior trees

about X hours ago from Gamasutra Indie News

In this 2017 GDC talk, Bobby Anguelov, Mika Vehkala, and Ben Weber outline core principles to get the most out of your behavior trees while avoiding common issues! ...

Dead Cells has surpassed 2 million copies sold

about X hours ago from Gamasutra Indie News

Motion Twin's Dead Cells has officially sold over 2 million copies, an achievement that comes under a year since the game left early access and ahead of its planned launches on iOS and Android. ...

Game Design Deep Dive: Re-imagining the double-jump in The Messenger

about X hours ago from Gamasutra Indie News

Thierry Boulanger at Quebec-based studio Sabotage goes in-depth on the design of the "Cloudstep" -- the core gameplay mechanic of standout platformer, The Messenger. ...

Video: The care and feeding of live narrative game Fallen London

about X hours ago from Gamasutra Indie News

In this 2019 GDC session, Failbetter Games' Olivia Wood looks at the difficulties of maintaining a live narrative game like Fallen London and how Failbetter has adapted to surmount them. ...

Making the player the AI in outer space thriller Observer

about X hours ago from Gamasutra Indie News

With a not-so-subtle nod to the sci-fi masterpiece 2001: A Space Odyssey, NoCode this week embarked on its latest adventure with the launch of the brilliant horror game, Observation. We speak with creative director Jon McKellan. ...

Making the player the AI in outer space thriller Observation

about X hours ago from Gamasutra Indie News

With a not-so-subtle nod to the sci-fi masterpiece 2001: A Space Odyssey, NoCode this week embarked on its latest adventure with the launch of the brilliant horror game, Observation. We speak with creative director Jon McKellan. ...

Video: Slime Rancher dev's guide to making games that stand out and survive

about X hours ago from Gamasutra Indie News

In this 2019 GDC talk, Monomi Park (Slime Rancher) founder Nick Popovich explains how you can make your game stand out and survive amongst the thousands of games released every year. ...

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