The Gamer's Post

Hey game makers, pitch your great Visual Arts talk ideas for GDC 2020!

about X hours ago from Gamasutra Indie News

If you have a great idea for a session that would fit perfectly into the Visual Arts track of talks at Game Developers Conference 2020, now is the time to submit it! ...

Creating terrifying, memorable 2D monsters

about X hours ago from Gamasutra Indie News

Devs who've worked on Battle Chef Brigade, Darkest Dungeon, Guacamelee and mroe share their favorite tips and techniques for designing fantastic 2D monsters. ...

Video Game Deep Cuts: GTA Online's Casino, Game Discoverability

about X hours ago from Gamasutra Indie News

This week's roundup includes Grand Theft Auto Online's near-infinitely trailed casino addition, multiple cloud gaming analyses, & articles looking at 198X's debut and The Division 2's latest updates. ...

Video: A dev's guide to testing game AI

about X hours ago from Gamasutra Indie News

In this 2017 GDC session experts Emil Johansen, Dave Mark, Sergio Ocio Barriales and Mike Robbins share techniques for creating less brittle AI and best practices for debugging and testing that AI. ...

Video: How 20XX survived and thrived in Early Access

about X hours ago from Gamasutra Indie News

In this 2019 GDC talk 20XX devChris King discusses concrete tactics for building, maintaining, and leveraging a game's Early Access community to maximize your game's opportunity for success. ...

Don't Miss: The art of the tutorial

about X hours ago from Gamasutra Indie News

Experienced devs from across the industry share their perspective on the best way to make people feel comfortable the first time they play your game. ...

Deep Dive: Burdening players with the power of the system in Legal Dungeon

about X hours ago from Gamasutra Indie News

Korean game developer Somi's latest game Legal Dungeon has players organizing police investigation documents - and having to decide whether to indict the accused criminals or not. Here's how Somi did it. ...

Don't Miss: The challenges and rewards of designing local multiplayer games

about X hours ago from Gamasutra Indie News

We talk to the developers of Super Pole Riders, Overcooked and Spaceteam about the appeal of developing a local multiplayer game, and the benefits over taking your game online. ...

Doppio raises $1.1 million from Google and Amazon for voice-controlled games

about X hours ago from Gamasutra Indie News

Doppio has raised a total of $1.1 million to fund the development of voice-controlled video games at its Portuguese studio. ...

A Bloodstained Q& A with Koji 'Iga' Igarashi

about X hours ago from Gamasutra Indie News

Legendary game developer Koji "Iga" Igarashi of Castlevania: Symphony of the Night fame answers our questions about the making of his latest game, Bloodstained: Ritual of the Night. ...

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