The Gamer's Post

Roguelikes: Getting to the heart of the it-genre

about X hours ago from Gamasutra Indie News

What makes roguelikes so appealing to both developers and players? Gamasutra speaks to developers like Daniel Cook (Road Not Taken) and Kevin Forbes (Don't Starve) to find out. ...

GDC Europe 2014 adds standout talks by Monument Valley, Luftrausers devs

about X hours ago from Gamasutra Indie News

The lead designer of mobile hit Monument Valley and Vlambeer co-founder Rami Ismail are two of the latest notable GDC Europe 2014 speakers for the Cologne event taking place this August. ...

Finding funding for indies: Incubators and grants

about X hours ago from Gamasutra Indie News

"So then how do you get funding? Especially when you may not have a shipped title to lend you credibility. I've compiled the main methods for gaining funding and keeping a roof over your head." ...

A long, bloody walk in metal boots: The story of a work-for-hire studio

about X hours ago from Gamasutra Indie News

From the long, difficult journey to make a game: "Again, our story could have ended here. But then, it could have ended at about any point along the way, but it never did." ...

Blog: Why we made zombie DLC for our... racing game

about X hours ago from Gamasutra Indie News

"We released a zombie DLC, in order to provoke criticism, to be seen and tell everybody that there are tens or thousands of quality games that go unnoticed in Steam's library." ...

Automating importing textures into Unity

about X hours ago from Gamasutra Indie News

"I'm currently working on have A LOT of textures. And you know what, even if they didn't, I'm lazy. I can't stand manually doing something which can be automated." ...

Video: Developers speak their minds from the 2014 Indie Soapbox

about X hours ago from Gamasutra Indie News

Check out these excellent six-minute microtalks from speakers like Robin Hunicke, Leigh Alexander, Zoe Quinn, Ryan Clark, Shawn Alexander Allen, and more during the GDC 2014 Indie Soapbox session. ...

Video: Developers speak their mind from the 2014 Indie Soapbox

about X hours ago from Gamasutra Indie News

Check out these excellent six-minute microtalks from speakers like Robin Hunicke, Leigh Alexander, Zoe Quinn, Ryan Clark, Shawn Alexander Allen, and more during the GDC 2014 Indie Soapbox session. ...

This Week in Video Game Criticism: From Geiger counters to H.R. Giger

about X hours ago from Gamasutra Indie News

This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from a virtual visit to Chernobyl to the video game legacy of H.R. Giger. ...

Crafting a branching narrative design tool

about X hours ago from Gamasutra Indie News

"We needed choices and branches, while still keeping the randomization in there as an option. We made a valiant attempt using spreadsheets, but that very quickly turned out to be impossible." ...

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