The philosophy of magic: How magic systems work
"I've been doing a lot of research about magical systems. I'm sharing my thoughts for those of you who may one day include magic in your games." ...
"I've been doing a lot of research about magical systems. I'm sharing my thoughts for those of you who may one day include magic in your games." ...
Brenda Romero and a lead designer on The Witcher join the lineup of speakers exploring the art and business of making games at GDC Europe 2014 this August in Cologne. ...
Brenda Romero and a lead designer on The Witcher join the lineup of speakers exploring the art and business of making games at GDC Europe 2014 this August in Cologne. ...
"In a shooter the vast majority of the time a bullet is not going to be deadly to the player, so let's cull those checks out to save time." ...
Out of six participants, Gamasutra readers have chosen a winner, in a challenge to create a game for astronauts to play on the way to Mars -- watch the winning entry here. ...
This presentation from game educator and designer Lewis Pulsipher asks that provocative question -- and examines the bigger issues behind the question. ...
"For the studio's first project, we decided to expand upon Fragmentorum. However, rather than expanding the game, we decided to leave it for what it was and follow a different strategy: expand the game's universe." ...
The first game from former thatgamecompany art director Matt Nava was revealed during Sony's E3 press conference last night, scheduled to arrive on PlayStation 4 in 2016. ...
Creative England, a British digital media investment firm funded in part by the European Union, is offering up to £25,000 ($) in funding to UK game developers in the West Midlands. ...
"The very first thing is: Your clients are buying services online. They want to safeguard their rights, too. So, put yourself in their shoes, to help build trust." ...