Blog: Why I love Early Access games
SpeedRunners dev Alex Nichiporchik: "The real reason lies in today's top-list on Steam. Finally concepts that would otherwise never get funded by major publishers are coming to life." ...
SpeedRunners dev Alex Nichiporchik: "The real reason lies in today's top-list on Steam. Finally concepts that would otherwise never get funded by major publishers are coming to life." ...
Squad's Chad Jenkins speaks at length about how modular design principles made Kerbal Space Program possible as part of the Independent Games Summit at GDC 2014. ...
This week, our partnership with game criticism site Critical Distance brings us picks from Mark Filipowich on topics ranging from a Marxist discussion of RPG elements to a Leigh Alexander mediation on two Kanye West games. ...
Austin Wintory, who has created music for games including Journey and The Banner Saga, spoke out against the American Federation of Musicians for effectively blocking musicians' work on games. ...
"The main goal for getting this game in its completely pre-alpha state was just to see whether or not it was fun for people without all of the additional features, random events, polish, and so on." ...
"I like playing video games, but there are so many damn video games nowadays. How do I find out about video games I might want to play?" ...
Heads up! Gamasutra is at E3 all week, starting Monday. You can keep up with our coverage of this year's show on our special event page, where we'll be publishing E3 interviews, analyses and news every day. ...
E3 is a fact of life. You can debate whether it deserves to exist, but maybe it's more worthwhile to consider: What do game developers get out of it? ...
Emily Short tells Gamasutra that the interactive fiction tool she worked on while at Linden Lab is back in her hands, and Versu game Blood & Laurels is out soon. ...
Polish developer 11 Bit Studios is publishing Flow Combine's indie strategy game Spacecom via 11 Bit Launchpad, the studio's newly publishing label. ...