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Gamasutra Indie News Today, HEVGA launched -- run by top educators from schools such as Carnegie Mellon University and the University of Southern California, backed by the ESA, and with a mission of improving game education. ...
about X hours ago from
Gamasutra Indie News "I used to wonder why people had totally wrong impressions of what a "game designer" was. I assumed it was because there wasn't enough out there about game design. I was so, so wrong about that!" ...
about X hours ago from
Gamasutra Indie News "Customers asked why there wasn't a gay romance option.The company wondered if a solution could be found by simply replacing all of the love interest's pronouns by the opposite gender. Would that work?" ...
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Gamasutra Indie News For David Kanaga, the composer behind games like Proteus, DYAD, and the upcoming Panoramical, some of his favorite games aren't games at all. ...
about X hours ago from
Gamasutra Indie News "Taking the formula of Twitter events (e.g. Follow Friday and Screenshot Saturday) and using them daily to promote other developers: How #DailyDevPromo has benefitted myself and others." ...
about X hours ago from
Gamasutra Indie News "Where does one take the hackathon process from here? How can we hackathon organizers add even more value for our employees, our partners and the holy grail -- our players?" ...
about X hours ago from
Gamasutra Indie News The story of a cross-cultural game jam in Beijing as written by one of the African participants: "the rich experience of bringing together developers from different regions of the world." ...
about X hours ago from
Gamasutra Indie News Desktop Dungeons' Rodain Joubert takes a look at the "three-way tug-of-war" between what matters most in creating a music-based game, and how "these goals tend to be disruptive of the others." ...
about X hours ago from
Gamasutra Indie News Doctors Without Borders benefits from week-long speedrun stream, which brings the total raised for charity into the millions. ...
about X hours ago from
Gamasutra Indie News Game industry veteran Richard Lemarchand, then the lead game designer at Naughty Dog, discusses the psychological concept of attention as it relates to game design at GDC 2012. ...