Developing for procedural dynamism in Unity
The development process for starting a fully dynamic voxel-based toybox tank game in Unity, and all of the technical challenges that have arisen so far. ...
The development process for starting a fully dynamic voxel-based toybox tank game in Unity, and all of the technical challenges that have arisen so far. ...
Organizers of GDC Europe 2014 have released the results of the second annual European State of the Industry Survey, which reveals trends around regional development hubs, tax incentives and platform preferences. ...
Artist David OReilly's Mountain feels like a rebellion against everything that's been bothering me. ...
Industry veterans like Amy Hennig, Cliff Bleszinski, and Richard Lemarchand give great, rapid-fire presentations on the theme of "Playing for Time" during the Microtalks session at GDC 2012. ...
This week, our partnership with game criticism site Critical Distance brings us picks from Kris Ligman on topics ranging from Valiant Hearts' treatment of World War I to the one type of blood you still don't see in video games. ...
Patrick Haynes, Founder and Executive Producer at Fatbelly Productions, speaks about his experience working with Barking Mouse Studio and Autodesk on a new indie game-focused documentary series. ...
"The ID@Xbox program is still in its infancy and, as such, has experienced some growing pains... The individuals we've worked closest with have been helpful, friendly and proactive." ...
There are "plenty of good resources out there that teach the technical skills"; this post concentrates on "the more personal lessons that you often only learn through experience or trial and error." ...
In an effort to directly foster its relationship with creators, Oculus VR said today it would host a new developer-centric event this year. ...
In an effort to directly foster its relationship with creators, Oculus VR said today it would host a new developer-centric event this year. ...