Lessons learned from a year of developing a Unity plugin
The maker of the plugin Grids reflects: "We gained a few hundred customers. It's been an exciting year of ups and downs. Here are some of the things that surprised me." ...
The maker of the plugin Grids reflects: "We gained a few hundred customers. It's been an exciting year of ups and downs. Here are some of the things that surprised me." ...
"I have a floor to stand on now -- even if that floor is subterranean, it's certainly better than just aimlessly floating through the void waiting for that 'perfect spot' to land on." ...
"We always wanted to make an old-school PC RPG with multiplayer," says Larian founder Swen Vincke. "We never managed to sell it to a publisher in the past; every time we proposed, it was refused." ...
Digital distribution and self publishing enables experienced teams become self-sustaining -- and the Oddworld creator shares his story of finding his way back. ...
In a new blog post on its official site, the engine provider has gone in-depth on how its implementation of PhysX 3.3 will give the next version of its game engine a boost. ...
Leigh Alexander visits The Chinese Room to see Everybody's Gone to the Rapture -- a uniquel melancholy and distinctly English apocalypse, created by a team with a refreshing attitude to sustainability. ...
Sometimes games are the most fun when the game designer doesn't pretend to have all the answers, and instead lets players figure it all out. ...
The development process for starting a fully dynamic voxel-based toybox tank game in Unity, and all of the technical challenges that have arisen so far. ...
Organizers of GDC Europe 2014 have released the results of the second annual European State of the Industry Survey, which reveals trends around regional development hubs, tax incentives and platform preferences. ...
Artist David OReilly's Mountain feels like a rebellion against everything that's been bothering me. ...