The dynamics of Steam as a sales platform
After spending $750,000 and three years making Monochroma, Nowhere Studios launched on Steam -- with little exposure and fewer sales. This post breaks down the challenges Nowhere has faced. ...
After spending $750,000 and three years making Monochroma, Nowhere Studios launched on Steam -- with little exposure and fewer sales. This post breaks down the challenges Nowhere has faced. ...
"The entertainment value is flowing from the maker of the video to the player. For this to be sustainable, somehow the money has to flow the opposite way." ...
This blog takes a look at the classic adventure game -- soon to come back, thanks to Kickstarter -- and offers a tour through the technical and artistic limitations of old hardware. ...
Lamenting a lack of base-line information to make behavior trees comprehensible, Project Zomboid developer Chris Simpson writes a post to open your eyes to the possibilities. ...
This week, our partnership with game criticism site Critical Distance brings us picks from Zach Alexander on topics ranging from the structure of A Machine for Pigs to all about a certain Mountain. ...
Attorney Zachary Strebeck takes a look at the Yogscast game's Kickstarter cancellation. Though the YouTubers say they aren't on the hook for the game -- and the money -- are they? ...
TIGA's new funding report that suggests very few UK-based indie developers are entirely self-sufficient, and the vast majority accept some form of third-party financial support. ...
"In 2014, growth in Australian game development is slow and awkward but, in a strange way, far more exciting and positive than they ever were in the 'good old days.'" ...
"We made the decision to move to HTML5... The decision made solely on our need to reach the majority of the current fragmented audiences and, here, we want to share with you our experiences." ...
"I compiled a list of questions that any games studio startup might want to ask itself... it is essentially a list of questions that I wish I could step back in time and ask our fledgling studio back in summer 2008." ...