Blog: Can games teach us to die?

about X hours ago from

"Somewhere on the list of game design truisms is the idea that players should feel like their actions are meaningful. Which is unfortunate because it puts the theme of futility at a discount, almost excluding it from games by definition." ...

Memento: A talk on tutorials

about X hours ago from

"When we see writing or signs we know something is wrong. We have a clear intrusion into our basic reality. It breaks immersion and becomes an issue of control." ...