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Gamasutra Indie News Gamasutra speaks to voice director, consultant and game industry veteran Khris Brown to better understand how high-quality voicework in games comes together from a developer perspective. ...
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Gamasutra Indie News Gog.com finally adds Linux to its portfolio of supported platforms today, announcing that it now sells over 50 Linux-compatible games and will be adding more in the months to come. ...
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Gamasutra Indie News In a recent talk at the Gamelab conference in Barcelona, Ismail outlined (around) 17 lessons for game developers, with key takeaways like "Take business seriously" and "Don't take business seriously." ...
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Gamasutra Indie News Whether you use it to help promote games from developer friends or it evolves in a way for popular channels to curate the feeds they like best, it could be a significant upgrade. ...
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Gamasutra Indie News "Architectural techniques and theories for level designers to use in their own work, practical elements of how designers construct space are addressed along with experiential elements of how and why humans interact with this space." ...
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Gamasutra Indie News Members of the original S.T.A.L.K.E.R. team launched a Kickstarter campaign for open-world game Areal -- but it's been kicked off the funding platform amidst irregularities and accusations. ...
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Gamasutra Indie News "The Game Designer is the only person who is completely in charge of the game experience... I want to show you five working issues that Game Designers (well, me) experience like a nightmare in a B-movie." ...
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Gamasutra Indie News Van Hove shares his experience as a European indie developer and his inspiration for working to establish the first-ever European Innovative Games Showcase at GDC Europe 2014 this August. ...
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Gamasutra Indie News This is the fifth year for the indie developer salary report, in which we survey non-salaried game developers. 2013 was a mixed bag overall, with some salaries up, some down year-on-year. ...
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Gamasutra Indie News Erik Svedäng and Niklas Åkerblad talk Else Heartbreak, a story-driven game set in the fictional harbor town of Dorisburg: "a strange kind of homemade Grand Theft Auto, without any guns or cars." ...