RPG design: Alternatives to magic points

about X hours ago from

"I find many implementations pretty tedious (buying/using MP restorative items constantly, or saving all magic for the boss), but preferences aside, it's just plain boring when so many games do the same thing." ...

Blog: Non-player-centric games

about X hours ago from

"I believe we need more games that are environmental/world and plot driven -- games where the player character isn't the hero, nor does the story or world bend for them or wait for them." ...