about X hours ago from
Gamasutra Indie News "Developers interested in harnessing this model should look at how to break their project up into episodes as early as possible to identify changes in pacing, storytelling and development cost structure that such a move may require." ...
about X hours ago from
Gamasutra Indie News "When you scuba-dive, a good snorkel mask makes all the difference in the world... what Oculus has done is the equivalent of creating a better scuba mask: one that doesn't constantly spray salt-water into your eyes." ...
about X hours ago from
Gamasutra Indie News New York University announced plans last week to begin offering bachelor's degrees in game design next January, as part of its expanding NYU Game Center program. ...
about X hours ago from
Gamasutra Indie News "Your best choice will be always trying what is already done, but you should never discard doing it by yourself, you can always improve what is done in some way." ...
about X hours ago from
Gamasutra Indie News Industry veteran Don Daglow today challenged developers to consider whether going indie and building your own small team is actually the best move for your own individual experience and situation. ...
about X hours ago from
Gamasutra Indie News By many metrics, League of Legends is the most-played game in the world. But its monetization system probably won't work for your online game -- consultant Teut Weidemann explains the stats. ...
about X hours ago from
Gamasutra Indie News Attorney Zachary Strebeck on "deadly mistakes that crop up in licensing or independent contractor agreements" that you absolutely should avoid. ...
about X hours ago from
Gamasutra Indie News "The indie has to conquer one more thing to be called a hundred percent independent, and that is taking control of their discoverability." ...
about X hours ago from
Gamasutra Indie News YoYo Games announced today a partnership with Microsoft that will expand support for its development engine GameMaker: Studio to all Windows platforms and Xbox One. ...
about X hours ago from
Gamasutra Indie News Gamasutra editor Mike Rose returned to GDC Europe today to give a talk on the best ways to get in touch with YouTubers. Here, you'll find a written version of the talk. ...