Blog: Think before you bundle

about X hours ago from

"When you are asked to be in a bundle, make sure that your interests are protected. The quick cash and instant exposure is good, but consider the potential long-term costs." ...

Interactive mountain

about X hours ago from

Raph Koster on Mountain and how we relate to games: "Mountain is in some ways a direct challenge to those who see interactivity as about the player's inner life." ...

Long build times? You're doing it wrong

about X hours ago from

"When I hear developers complain about long build times, it immediately makes me suspicious about the quality of their code base. Here's the TL;DR version of this article: do not include header files in header files." ...

Solving the indie content problem

about X hours ago from

"With three main developers and a project timeframe of 12 months we need to make smart decisions about how we will create enough content for our game. I see the same problem crop up with a lot of other indie friends." ...