The Gamer's Post

This Week in Video Game Criticism: From Ageism to the Downfall of Neopets

about X hours ago from Gamasutra Indie News

This week, our partnership with game criticism site Critical Distance brings us picks from Mark Filipowich on topics ranging from the economic downturn of Neopets to ageism in the game industry. ...

Game feel tips: Speed, gravity, friction

about X hours ago from Gamasutra Indie News

"If there's anything in the world that is capable of moving me into instant tears, it's stiff movement in your video game." ...

PlayStation Network attacked over the weekend

about X hours ago from Gamasutra Indie News

Sony confirmed that its PlayStation Network was the subject of a distributed denial of service attack over the weekend. ...

Why make a game a week?: Learning game development in public

about X hours ago from Gamasutra Indie News

Adriel Wallick has been making a game a week for some 38 weeks, and shares what she's learned in the liberating exercise -- and how a willingness to be vulnerable can help improve one's design practice. ...

From the Gold Box to a new golden age

about X hours ago from Gamasutra Indie News

On how the classics pay it forward: "I am taking the elements I think are worthwhile (the gold) from '90s era RPGs and bringing it to a modern context." ...

Making Formula 1 accessible with Motorsport Manager

about X hours ago from Gamasutra Indie News

There's a mobile game crashing through the App Store paid charts right now -- and you might be surprised to hear that it's a Formula 1 simulation game. ...

Don't Miss: How Girls Make Games aims to shake up the industry

about X hours ago from Gamasutra Indie News

With help from sponsors and the expertise of Tim Schafer, Kellee Santiago and Tracy Fullerton, the Girls Make Games program has launched to resounding success, helping young girls learn game-making. ...

Reinventing the wheel: Why we made our own engine

about X hours ago from Gamasutra Indie News

"After some months of development and close to finishing the game, the engine is very modular, allows to be easily extended, and revisiting an old method does not mean opening Pandora's box thanks to the thorough API design." ...

PSA: Developers, protect your accounts -- hackers are loose

about X hours ago from Gamasutra Indie News

Last night notable indie developers Zoe Quinn and Phil Fish and his studio Polytron were hacked. Here are some security tips. ...

Blog: Narrative and the MDA framework

about X hours ago from Gamasutra Indie News

"Narrative can drive aesthetics by providing a general set of feelings you want to evoke, but it's a mistake to write a full story at the start." ...

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