The Gamer's Post

Blog: The Aliens: Colonial Marines lawsuit and how it could affect the industry

about X hours ago from Gamasutra Indie News

"If you're like the hundreds of angry gamers on the internet, you're probably just shrugging your shoulders and saying 'Gearbox deserves it.' You shouldn't be saying this. If you're making games, you should be concerned." ...

'Was there a specific game that got you into game dev?'

about X hours ago from Gamasutra Indie News

Was there ever a game that gave you a "this is it!" moment about game development -- the one that pushed you on the path? We asked our Twitter followers. ...

Blog: Explore new ways to control games in the Alt Ctrl Game Jam

about X hours ago from Gamasutra Indie News

Developers, take note: the upcoming Alt Ctrl Game Jam is an online 10-day game jam about experimenting with alternative controls in game design, and it starts September 12th. ...

A peek behind the kerosene curtain: QA in Kerbal Space Program

about X hours ago from Gamasutra Indie News

"At its core, Experimental Testing is much like using a focus group to 'test the water' on an update. Of course, there is far more depth to Experimental Testing than just using the team as a focus group." ...

Teaching players how to play a match-three has never been this hard

about X hours ago from Gamasutra Indie News

A journey toward player understanding of a mechanic: "When I first got the idea for Brain Putty, I thought it would be pretty easy to teach players the game. I was wrong." ...

A Ludum Dare game postmortem: Limitations breed creativity

about X hours ago from Gamasutra Indie News

"As far as limitations go I believe that it's better to know what you should not do as opposed to not knowing what to do. Hopefully my next LD submission will blow this one out of the water." ...

Blog: The difficult balance of creating games in Brazil

about X hours ago from Gamasutra Indie News

"The point is that by having a newborn industry, Brazil doesn't offer that many opportunities for people who love developing games to have high financial returns - be it as an employer or an entrepreneur." ...

Video: Arma 3 and the dark side of Early Access

about X hours ago from Gamasutra Indie News

Using a range of examples from the development of Arma 3, Bohemia Interactive's James Crowe examines the failures and successes of his studio's early access strategy in this GDC Europe 2014 talk ...

Bringing your game to Gamescom: An Indie Megabooth diary

about X hours ago from Gamasutra Indie News

For a whole week, we were guests in a wild mix of games, Let's Play shows and character cosplay. We were also part of the famous Indie Megabooth. ...

Integrating Google analytics in a Cocos2d-x game

about X hours ago from Gamasutra Indie News

"Without this information it is like flying a plane in the blind and depending on your luck. Even if we end up creating a reasonable game, competition against big companies is unsustainable. But we can try. Let's try." ...

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