about X hours ago from
Gamasutra Indie News "If you're like the hundreds of angry gamers on the internet, you're probably just shrugging your shoulders and saying 'Gearbox deserves it.' You shouldn't be saying this. If you're making games, you should be concerned." ...
about X hours ago from
Gamasutra Indie News Was there ever a game that gave you a "this is it!" moment about game development -- the one that pushed you on the path? We asked our Twitter followers. ...
about X hours ago from
Gamasutra Indie News Developers, take note: the upcoming Alt Ctrl Game Jam is an online 10-day game jam about experimenting with alternative controls in game design, and it starts September 12th. ...
about X hours ago from
Gamasutra Indie News "At its core, Experimental Testing is much like using a focus group to 'test the water' on an update. Of course, there is far more depth to Experimental Testing than just using the team as a focus group." ...
about X hours ago from
Gamasutra Indie News A journey toward player understanding of a mechanic: "When I first got the idea for Brain Putty, I thought it would be pretty easy to teach players the game. I was wrong." ...
about X hours ago from
Gamasutra Indie News "As far as limitations go I believe that it's better to know what you should not do as opposed to not knowing what to do. Hopefully my next LD submission will blow this one out of the water." ...
about X hours ago from
Gamasutra Indie News "The point is that by having a newborn industry, Brazil doesn't offer that many opportunities for people who love developing games to have high financial returns - be it as an employer or an entrepreneur." ...
about X hours ago from
Gamasutra Indie News Using a range of examples from the development of Arma 3, Bohemia Interactive's James Crowe examines the failures and successes of his studio's early access strategy in this GDC Europe 2014 talk ...
about X hours ago from
Gamasutra Indie News For a whole week, we were guests in a wild mix of games, Let's Play shows and character cosplay. We were also part of the famous Indie Megabooth. ...
about X hours ago from
Gamasutra Indie News "Without this information it is like flying a plane in the blind and depending on your luck. Even if we end up creating a reasonable game, competition against big companies is unsustainable. But we can try. Let's try." ...