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Gamasutra Indie News "Compensation had two definite peaks, one at around $55,000 and one around $110,000. We believe this reflects the premium that top composers and sound designers with the right skills and knowledge can demand." ...
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Gamasutra Indie News "I believe we need more games that are environmental/world and plot driven -- games where the player character isn't the hero, nor does the story or world bend for them or wait for them." ...
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Gamasutra Indie News "Working alone is a sure way to lose perspective on your work, and I've been cloistered on Darknet for months. Over the past week, I was suddenly hit with an avalanche of external feedback." ...
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Gamasutra Indie News Monaco: What's Yours Is Mine, the stealth action game from Pocketwatch games that launched last year, has sold over 1 million copies. ...
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Gamasutra Indie News Image & Form released SteamWorld Dig in August 2013. Here, the team describes the process it went through in designing the main mechanic of the game, which (as you may have guessed) is the digging. ...
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Gamasutra Indie News "MS led the pack with bringing indies onto consoles in a big way with XBLIG. We're just hoping that it can continue into the current generation a bit larger that it is so far." ...
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Gamasutra Indie News Skulls of the Shogun programming wizard Borut Pfeifer and veteran community manager Matt Fairchild join the speaker lineup at GDC Next 2014 featuring ADC this November. ...
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Gamasutra Indie News The challenges and opportunities of trying to develop a game that uses eye-tracking tech as one of its control mechanics -- how to design for that, and how players interact with it. ...
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Gamasutra Indie News "I ran a 30 day Kickstarter for my cyberpunk 2D shooter Contract Work; it finished just over it's goal of $5000 with 110 backers." ...
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Gamasutra Indie News Interaction with a high-speed, 2D world -- how do you achieve it, and make it feel right? This Velocity 2X developers share their secrets. ...