Book Excerpt: Heartache and Compassion in Undertale
Gamasutra contributor Joel Couture's eBook, Fallen Down: Heartache and Compassion in Undertale, is part of the August Video Game Storybundle. This excerpt explores the game's character design. ...
Gamasutra contributor Joel Couture's eBook, Fallen Down: Heartache and Compassion in Undertale, is part of the August Video Game Storybundle. This excerpt explores the game's character design. ...
The Liverpool-based studio says the undisclosed sum will help fuel both its current and future development projects. ...
"Gone Home on a space station is not...that's not necessarily bad, but it's not what we're trying to do," Fullbright's Steve Gaynor tells Gamasutra in a recent chat about Tacoma's delay and revamp. ...
At GDC 2016, five accomplished game designers (Liz England, George Fan, Michael de Plater, Lee Perry, and Emily Short) share a favorite rule of thumb they use when designing their own games. ...
"The purpose of [the Sahrian language] is to provide texture and personality to all the various characters you meet, seeing as we knew we this game wasn't going to be fully voiced." ...
Monomi Park's Slime Rancher is bright, bubbly, and requires players to collect the byproduct of cute slime creatures. Studio cofounder Nick Popovich chats to us about the game's resource and currency system. ...
We speak with experts from game companies big and small to learn the best strategy when making the big decision about determining when to announce a launch date. ...
At GDC 2015 QWOP creator Bennett Foddy shares tips for eliminating those dreaded 'floaty physics' without causing instabilities -- along with some weird tricks for abusing physics engines. ...
For players and developers alike, the seemingly 'dumb' and minor touches can be the best way to make a game truly memorable. ...
This week's highlights include an article series about gaming in prison, behind the scenes of Night Trap, & how satirical soccer game Enter The Kickmen got made. ...