The Gamer's Post

Book Excerpt: Heartache and Compassion in Undertale

about X hours ago from Gamasutra Indie News

Gamasutra contributor Joel Couture's eBook, Fallen Down: Heartache and Compassion in Undertale, is part of the August Video Game Storybundle. This excerpt explores the game's character design. ...

Tencent invests in HyperBrawl Tournament dev Milky Tea

about X hours ago from Gamasutra Indie News

The Liverpool-based studio says the undisclosed sum will help fuel both its current and future development projects. ...

Revamping Tacoma to be more than 'Gone Home on a space station'

about X hours ago from Gamasutra Indie News

"Gone Home on a space station is not...that's not necessarily bad, but it's not what we're trying to do," Fullbright's Steve Gaynor tells Gamasutra in a recent chat about Tacoma's delay and revamp. ...

Video: 5 proven designers share their personal game dev tricks

about X hours ago from Gamasutra Indie News

At GDC 2016, five accomplished game designers (Liz England, George Fan, Michael de Plater, Lee Perry, and Emily Short) share a favorite rule of thumb they use when designing their own games. ...

In lieu of full voiceover, Pyre devs created a language to give characters texture

about X hours ago from Gamasutra Indie News

"The purpose of [the Sahrian language] is to provide texture and personality to all the various characters you meet, seeing as we knew we this game wasn't going to be fully voiced." ...

Don't Miss: It's not actually poop: A look at Slime Rancher's 'plort' system

about X hours ago from Gamasutra Indie News

Monomi Park's Slime Rancher is bright, bubbly, and requires players to collect the byproduct of cute slime creatures. Studio cofounder Nick Popovich chats to us about the game's resource and currency system. ...

What's the ideal time frame for announcing your release date?

about X hours ago from Gamasutra Indie News

We speak with experts from game companies big and small to learn the best strategy when making the big decision about determining when to announce a launch date. ...

Video: Bending physics engines to your will for fun and profit

about X hours ago from Gamasutra Indie News

At GDC 2015 QWOP creator Bennett Foddy shares tips for eliminating those dreaded 'floaty physics' without causing instabilities -- along with some weird tricks for abusing physics engines. ...

Pyre devs explore why small, 'dumb' touches lead to memorable games

about X hours ago from Gamasutra Indie News

For players and developers alike, the seemingly 'dumb' and minor touches can be the best way to make a game truly memorable. ...

Video Game Deep Cuts: The Prison Of The Night Trap Kickmen

about X hours ago from Gamasutra Indie News

This week's highlights include an article series about gaming in prison, behind the scenes of Night Trap, & how satirical soccer game Enter The Kickmen got made. ...

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Jun 7, 2017Updates and bug fixes OTW.

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Jun 7, 2017Updates and bug fixes OTW.

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