about X hours ago from
Gamasutra Indie News Speaking at GDC Europe 2014, Paradox CEO Fredrik Wester explained the business advantages of originality, how to find and express your vision, why passion is unclonable, and the power of community. ...
about X hours ago from
Gamasutra Indie News "If you team up with another person, you get 50% of the pie, but it's a much tastier pie. Even though you have to give up profits, the difference that makes to the quality of the game offsets the money you would lose." ...
about X hours ago from
Gamasutra Indie News "It's been suggested to me several times that I should do something to encrypt playerdata.xml, which contains all of the player's unlocks, high scores, and stats. I don't agree, though." ...
about X hours ago from
Gamasutra Indie News The GDC 2015 call for lectures and panels for topic-specific Summits focused on eSports, indie games, community management, free-to-play, narrative, mobile, and education ends 10/3. ...
about X hours ago from
Gamasutra Indie News A demo to illustrate what it means to have "good movement feel" in a game -- "it's just too hard to make your case about game feel with just words or a video - you just have to make it playable to get your point across." ...
about X hours ago from
Gamasutra Indie News "Having a 'let's just wing it' mentality helps a lot with complex logistics. Have a general idea of what your day will look like, and take the opportunities presented to adapt on the way." ...
about X hours ago from
Gamasutra Indie News "If you're like the hundreds of angry gamers on the internet, you're probably just shrugging your shoulders and saying 'Gearbox deserves it.' You shouldn't be saying this. If you're making games, you should be concerned." ...
about X hours ago from
Gamasutra Indie News Was there ever a game that gave you a "this is it!" moment about game development -- the one that pushed you on the path? We asked our Twitter followers. ...
about X hours ago from
Gamasutra Indie News Developers, take note: the upcoming Alt Ctrl Game Jam is an online 10-day game jam about experimenting with alternative controls in game design, and it starts September 12th. ...
about X hours ago from
Gamasutra Indie News "At its core, Experimental Testing is much like using a focus group to 'test the water' on an update. Of course, there is far more depth to Experimental Testing than just using the team as a focus group." ...