Kickstarter launches in Denmark, Norway, Sweden, and Ireland
You can start building your projects now for launch on October 21; for the rest of us, it's time to start backing campaigns in kronor, kroner and euros. ...
You can start building your projects now for launch on October 21; for the rest of us, it's time to start backing campaigns in kronor, kroner and euros. ...
"With the help of other designers, I have decided to gather and formalize what knowledge I can on the fundamental rules in designing a combat system. This article is the result of that exercise." ...
"Out of everything I could say, the concept of how making games fundamentally changes someone's enjoyment of them is the most difficult to express." ...
"When advertising a new game, it can be easier to use the title of those other games in the description. However, when those other game names are trademarks, this could potentially lead to problems." ...
Emeric Thoa, creative director at The Game Bakers, explains the design decisions behind turned-based tactical RPG, Squids. ...
They're increasingly popular and seemingly going on all the time. What value do they hold for game developers? We asked our readers. ...
This year the IndieCade officials have nominated 36 indie titles for awards, including games from Double Fine, DigiPen, Deirdra "Squinky" Kiai and more. ...
"This isn't a review, I'm not a critic, just noticed a bunch of clever stuff that wouldn't be hard to duplicate on an indie budget. Polish costs time, but my goodness does a game benefit from it." ...
"One of the biggest challenges in designing a new system is to establish a solid core to build the game upon. I usually start by searching for a solid core system that could sustain the entire game going forward." ...
"Worldbuilding is something I try to push a lot when it comes to audio, and there are a few different elements that I consider when doing so." ...