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Gamasutra Indie News Brace Yourself Games launched its rhythm-based roguelike Crypt of the NecroDancer earlier this year. Here, creator Ryan Clark explains how he stumbled upon -- and carefully tweaked -- the game's signature beat mechanic. ...
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Gamasutra Indie News The popular site, perhaps best known as a free portal to host game jams, is beefing up its free indie marketplace offerings -- and has broken down its stats in incredible detail. ...
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Gamasutra Indie News The popular site, perhaps best known as a free portal to host game jams, is beefing up its free indie marketplace offerings -- and has broken down its stats in incredible detail. ...
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Gamasutra Indie News "I discovered a notification letter from one of the websites with a comment about the game. This was the comment that settled my perspective on the game." ...
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Gamasutra Indie News The results of GDC Next featuring ADC's discoverability survey reveal several fascinating trends in the way that modern game makers handle their marketing and community outreach efforts. ...
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Gamasutra Indie News "If you're living in a big city, Beijing, Paris, Prague, you will not be short of museums. These are good places to hunt good antique pictures." ...
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Gamasutra Indie News "At this rate a year in-game would take about 2000 megabytes or 2 gigabytes and 50 years in-game would take about 100 gigabytes. This is just for about 7 characters." ...
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Gamasutra Indie News 20 "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games." ...
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Gamasutra Indie News As the latest results of popular game jam Ludum Dare are revealed, the organizer of the jam has admitted that the movement has simply become too big for him to handle as a side-project anymore. ...
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Gamasutra Indie News We took to Twitter to see what the game development community had to say about the $2.5 billion dollar deal between the Swedish indie studio and the massive software company. ...