The Gamer's Post

Game Design Deep Dive: Finding the beat in Crypt of the NecroDancer

about X hours ago from Gamasutra Indie News

Brace Yourself Games launched its rhythm-based roguelike Crypt of the NecroDancer earlier this year. Here, creator Ryan Clark explains how he stumbled upon -- and carefully tweaked -- the game's signature beat mechanic. ...

Itch.io's not just for game jams - it's increasingly a paid distro service

about X hours ago from Gamasutra Indie News

The popular site, perhaps best known as a free portal to host game jams, is beefing up its free indie marketplace offerings -- and has broken down its stats in incredible detail. ...

Game jams aside, itch.io's doing brisk business distributing games

about X hours ago from Gamasutra Indie News

The popular site, perhaps best known as a free portal to host game jams, is beefing up its free indie marketplace offerings -- and has broken down its stats in incredible detail. ...

Blog: One player is enough, or handling feedback

about X hours ago from Gamasutra Indie News

"I discovered a notification letter from one of the websites with a comment about the game. This was the comment that settled my perspective on the game." ...

Devs don't market games the way they'd like, says GDC Next survey

about X hours ago from Gamasutra Indie News

The results of GDC Next featuring ADC's discoverability survey reveal several fascinating trends in the way that modern game makers handle their marketing and community outreach efforts. ...

How to shoot photographs for better 2D in-game art

about X hours ago from Gamasutra Indie News

"If you're living in a big city, Beijing, Paris, Prague, you will not be short of museums. These are good places to hunt good antique pictures." ...

Blog: A.I. Lessons: The cost of memories

about X hours ago from Gamasutra Indie News

"At this rate a year in-game would take about 2000 megabytes or 2 gigabytes and 50 years in-game would take about 100 gigabytes. This is just for about 7 characters." ...

20 fun facts about hex grids

about X hours ago from Gamasutra Indie News

20 "of the interesting (and obscure) facts we uncover in our quest to know everything we can about grids and their use in games." ...

Ludum Dare organizer ponders the game jam's future

about X hours ago from Gamasutra Indie News

As the latest results of popular game jam Ludum Dare are revealed, the organizer of the jam has admitted that the movement has simply become too big for him to handle as a side-project anymore. ...

Developers react: Microsoft buys Mojang

about X hours ago from Gamasutra Indie News

We took to Twitter to see what the game development community had to say about the $2.5 billion dollar deal between the Swedish indie studio and the massive software company. ...

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