Porting PC to mobile using SDL

about X hours ago from

"We chose SDL to replace the engine innards because it saved us the trouble of writing all the low-level code ourselves, yet SDL itself was sufficiently low-level that we could plug it in our engine. This worked admirably well." ...

Game feel tips: The 'ghost jump'

about X hours ago from

On jumping problems: "it is not actually the player's fault: a combination of input and video latency gives the clear impression that the button was pressed while the character was still on the platform." ...