Blog: The iPhone vs. 3DS debate, and some numbers
"Comparing Apple to Nintendo is like comparing Dell to Disney... Ultimately it's up to us to individually play games where we like." ...
"Comparing Apple to Nintendo is like comparing Dell to Disney... Ultimately it's up to us to individually play games where we like." ...
Graeme Struthers with indie publisher Devolver Digital took to the DICE Europe stage today, to discuss the outside-the-box ways in which the company has managed to utilize its fanbase. ...
How the studio behind Guns of Icarus Online structured and executed its latest 3-day jam based on lessons learned from past jams -- and how it went. ...
At the 2014 Global Game Jam, three game creators were desperately trying to come up with an idea for an Oculus Rift game, when they accidentally stumbled across a rather outlandish concept. ...
"The drama and emotional anguish is magnified tremendously when there's something real at stake." ...
Mike Bithell (Thomas Was Alone, Volume) shares his thoughts on Steam's new discoverability and curation systems: "Make no mistake. This new system is not a meritocracy." ...
"Frankly, I'm worried that VR is turning into a 'guy space,' where women are made to feel less welcome. That's not okay! I want to share the joys of VR with everyone, and so I don't want anyone to feel excluded." ...
Octodad: Dadliest Catch developers Phil Tibitoski and John Murphy join the speaker lineup at GDC Next 2014 featuring ADC this November alongside game industry veteran Raph Koster. ...
Everyone has an opinion on how to "fix" Steam. This week, Valve launched Steam Discovery, whereby you now you put your wallet into the hands of "The Curators." ...
"For years, I've told friends and colleagues that game stories suck. People nod their heads, then happily play and continue making story-driven games anyway." ...