The Gamer's Post

Blog: How I got peer-to-peer networking in my 2D indie game

about X hours ago from Gamasutra Indie News

"My implementation is very naive but it's also very flexible and not too complex so far, so I hope those pros outweigh the issues I may have to face in the future." ...

Scottish game industry healthiest it has been in 5 years

about X hours ago from Gamasutra Indie News

With Scotland in the spotlight recently over its rejection of independence, the country's video game industry is apparently in rude health. ...

Blog: The new Steam, as seen by a small indie

about X hours ago from Gamasutra Indie News

"Will Valve give themselves until Christmas to polish its 'Netflix' recommendation algorithm and then make Steam the new App Store? Down the line that's, I think, what we're all afraid of." ...

The very good reasons for Bennett Foddy's mad Speed Chess

about X hours ago from Gamasutra Indie News

"I hate chess," independent game developer Bennett Foddy tells Gamasutra. "It focuses heavily on three things I am bad at: thinking ahead, book learning, and waiting for a really long time." ...

Blog: Diversity, censorship, and criticism

about X hours ago from Gamasutra Indie News

"This is not about censoring the games industry -- it's about criticizing the games industry, and through that criticism creating an industry that's better for everyone." ...

Results from Steam's Update: The first 24 hours

about X hours ago from Gamasutra Indie News

"Overall, the numbers clearly show the changes immediately heightened visibility for Insurgency on Steam... it's increased our game's visibility on Steam by 370 percent overnight." ...

Samsung and Oculus' Gear VR launching with no monetization options for game devs

about X hours ago from Gamasutra Indie News

Want to make money off your game? Well, too bad -- at least when the Oculus Platform store launches alongside the device, according to co-founder Nate Mitchell. ...

When Gear VR launches, devs will need to give away their games for free

about X hours ago from Gamasutra Indie News

Want to make money off your game? Well, too bad -- at least when the Oculus Platform store launches alongside the device, according to co-founder Nate Mitchell. ...

Blog: The iPhone vs. 3DS debate, and some numbers

about X hours ago from Gamasutra Indie News

"Comparing Apple to Nintendo is like comparing Dell to Disney... Ultimately it's up to us to individually play games where we like." ...

Seeing your fans as more than customers

about X hours ago from Gamasutra Indie News

Graeme Struthers with indie publisher Devolver Digital took to the DICE Europe stage today, to discuss the outside-the-box ways in which the company has managed to utilize its fanbase. ...

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