Blog: How I got peer-to-peer networking in my 2D indie game
"My implementation is very naive but it's also very flexible and not too complex so far, so I hope those pros outweigh the issues I may have to face in the future." ...
"My implementation is very naive but it's also very flexible and not too complex so far, so I hope those pros outweigh the issues I may have to face in the future." ...
With Scotland in the spotlight recently over its rejection of independence, the country's video game industry is apparently in rude health. ...
"Will Valve give themselves until Christmas to polish its 'Netflix' recommendation algorithm and then make Steam the new App Store? Down the line that's, I think, what we're all afraid of." ...
"I hate chess," independent game developer Bennett Foddy tells Gamasutra. "It focuses heavily on three things I am bad at: thinking ahead, book learning, and waiting for a really long time." ...
"This is not about censoring the games industry -- it's about criticizing the games industry, and through that criticism creating an industry that's better for everyone." ...
"Overall, the numbers clearly show the changes immediately heightened visibility for Insurgency on Steam... it's increased our game's visibility on Steam by 370 percent overnight." ...
Want to make money off your game? Well, too bad -- at least when the Oculus Platform store launches alongside the device, according to co-founder Nate Mitchell. ...
Want to make money off your game? Well, too bad -- at least when the Oculus Platform store launches alongside the device, according to co-founder Nate Mitchell. ...
"Comparing Apple to Nintendo is like comparing Dell to Disney... Ultimately it's up to us to individually play games where we like." ...
Graeme Struthers with indie publisher Devolver Digital took to the DICE Europe stage today, to discuss the outside-the-box ways in which the company has managed to utilize its fanbase. ...