The Gamer's Post

Indie devs: Make noise, get noticed, says Velocity 2X dev

about X hours ago from Gamasutra Indie News

"Unless you come out and say something controversial people don't notice you." - James Marsden, head of Velocity 2X developer FuturLab ...

Watch John Carmack's off-the-cuff Oculus Connect keynote now

about X hours ago from Gamasutra Indie News

The VR company has posted videos from its Oculus Connect event in Los Angeles on its YouTube channel -- including its famous CTO's musings and trials with mobile VR. ...

Don't Miss: VR game veteran Jesse Schell speaks his mind

about X hours ago from Gamasutra Indie News

He started working with VR in 1993, and professionally in 1995. Now he's making prototypes for the Oculus Rift and teaching students how to develop in VR. What does he think of the medium's future? ...

Video: Lessons learned from trying to make a game a week

about X hours ago from Gamasutra Indie News

Developer Adriel Wallick gave herself a challenge: make a game a week, every week, in order to stay motivated and learn as much as possible by trying -- and often failing -- to make many games. ...

Last chance to be a speaker at GDC 2015 Summits!

about X hours ago from Gamasutra Indie News

Future GDC speakers, don't miss your last chance to propose a talk for one of the GDC 2015 Summits! ...

How CodeSpells raised $120K+ on Kickstarter

about X hours ago from Gamasutra Indie News

Creators of a very successful campaign share the secrets to their success -- some surprising and some not-so, but all useful. ...

Indie game marketing guide: Creating a landing page

about X hours ago from Gamasutra Indie News

How to cook up a landing page: Why your game needs its own home page, how you create one, and then how you measure its reach, and its success. ...

The year of narrative design theory that went into The Vanishing of Ethan Carter

about X hours ago from Gamasutra Indie News

When Adrian Chmielarz, formerly creative director at BulletStorm studio People Can Fly, left his company to build a narrative-driven first-person adventure, he had a whole lot of studying to do. ...

Now, Steam Curators must disclose paid-for recommendations

about X hours ago from Gamasutra Indie News

Valve's new policy means that any sponsorships that result in adding games to your curation list must be revealed; additionally, developers can now pick which curators show up on their store page. ...

Considering risk in video game QA

about X hours ago from Gamasutra Indie News

"Risk, at its core, is way to measure how 'dangerous' an area of the game is -- or how likely it is to generate serious bugs." ...

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