The Gamer's Post

Leap Motion launches IndieCade-backed game jam with $75,000 in prizes

about X hours ago from Gamasutra Indie News

The winning teams will get a $5,000 cash prize and a slot to exhibit at IndieCade East 2015, with $2,500 in travel expenses also covered. ...

Hack 'N' Slash takes home grand prize at IndieCade Awards 2014

about X hours ago from Gamasutra Indie News

IndieCade revealed the winners of its 2014 awards last night, with studios like Double Fine, Loveshack and Studio Bean picking up awards. ...

Nintendo lends support to Seattle museum's indie game exhibition

about X hours ago from Gamasutra Indie News

Nintendo has sent some mixed messages this year about its support for indie developers, so it's notable that the company is now sponsoring an upcoming museum exhibition on indie games. ...

Don't Miss: How Steam's Discovery update affected game sales

about X hours ago from Gamasutra Indie News

Last month Valve made one of the biggest changes to its Steam platform ever, adding game recommendations based on a variety of factors, including "Steam Curators." ...

GDC Next debuts talks on audio for indies, social gameplay design

about X hours ago from Gamasutra Indie News

Uken Games' Owen Lawson and Hexany Audio creative director Richard Ludlow are coming to GDC Next this year to share tips on designing social gameplay and crafting great audio on an indie budget. ...

Creating tension through decision-resolution cycles

about X hours ago from Gamasutra Indie News

How game design works on the human brain, as illustrated by a board game classic: "Ticket to Ride is great at creating tension. You see what you want but you're blocked from doing it." ...

How devs and YouTubers can fight back against code scammers

about X hours ago from Gamasutra Indie News

Scammers are out there, looking for download codes, but "the good news for developers is that protecting yourself is actually quite easy, so long as you're willing to put in the work," writes Brian Rowe. ...

Blog: Kickstarter in 2014 - How big a decline?

about X hours ago from Gamasutra Indie News

"Is Kickstarter funding getting slashed in half? Hang on. When we look at projects earning less than $500,000, the numbers are thankfully more steady." ...

Game creation for the masses: What's next for Twine

about X hours ago from Gamasutra Indie News

As Twine's version 2.0 enters beta, creator Chris Klimas reflects on the game creation tool whose role and impact he could never have anticipated -- and how many more potential creators remain to be reached. ...

Game Design Deep Dive: Shovel Knight's Chester, the merchant

about X hours ago from Gamasutra Indie News

"Even the tiniest game design idea can go through a long process... Starting small and evaluating the troubles of an existing design can guide any game developer to creative, interesting results." ...

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