Blog: Not uniting to 'beat' Greenlight, but understanding the struggle
"Greenlight could have worked but it's missing one important feature: a recommendation system based on the recent activity of a user on Steam." ...
"Greenlight could have worked but it's missing one important feature: a recommendation system based on the recent activity of a user on Steam." ...
"If you take a critical eye to modern games and see what they've done well and what they haven't, you can apply these to your own games. With a bit of thought and some testing, you can make your game a much nicer experience for everyone." ...
The Academy Interactive Arts & Sciences has opened the submission process for its annual D.I.C.E. Summit awards ceremony, and adds two new categories designed to recognize innovation. ...
Adam Telfer is a product lead at Wooga who had failed on at least seven projects when he spoke at GDC Europe 2014 earlier this year about Wooga's "hit filter" approach to game design and killing your darlings. ...
One indie dev's action plan for making a change: "I say we follow up our positive ideologies with positive actions. Things that will bring real diversity into the industry." ...
A how-to guide that breaks down a trailer: "Take time and create a trailer you're proud of. Show friends and your team before publishing. It's entirely about quality when showcasing your game." ...
"VR is demanding we re-investigate from the ground up all things we have been assuming about UI/UX, and that we look deeper into cognitive science to address questions about how we perceive our environments." ...
"There is a problem with his characterization as a kind and merciful commander, though: the gameplay. The only way to gain experience in this game is to kill enemy units." ...
On using archaic alphabets: "Runes are a historical alphabet. You might be writing something ridiculous in runes without noticing it if you don't pay a minimal amount of attention." ...
13AM Games in Toronto has figured out how to make a 9-player competitive platformer for the Wii U. But how do they solve the design challenges of fitting that many players on a single screen? ...