The Gamer's Post

Creating a procedural mosaic using Voronoi diagrams

about X hours ago from Gamasutra Indie News

"I thought it would be interesting if I captured a real moment from the fight. So to do that, I decided the best way forward was to actually capture a frame from the 3D scene and see if I could get this to look like a mosaic." ...

Charting Adrift's journey from concept art to publishing deal

about X hours ago from Gamasutra Indie News

Adam Orth and the rest of the core Adrift development team share what they learned while taking their game from concept art to a polished prototype that netted them a publishing deal. ...

IGF 2015 welcomes packed lineup of Main Competition entrants

about X hours ago from Gamasutra Indie News

The 17th annual Independent Games Festival -- the longest-running and largest showcase for independent developers -- festival has seen more than 600 entries for its Main Competition once again. ...

No More Excuses: Why quality game audio is easier than ever

about X hours ago from Gamasutra Indie News

Veteran sound designer Damian Kastbauer believes audio production these days is a breeze -- and that means you have no excuses not to make your game sound great. ...

Video: Understanding how analytics help you make better games

about X hours ago from Gamasutra Indie News

Understanding analytics data is critical if you want to make your best games. Epic Games' Jim Brown shows you how, using examples from Fortnite's development, in this GDC Europe 2014 talk. ...

See how third-party developers can make your game better at GDC

about X hours ago from Gamasutra Indie News

No matter how good your game is, CCP Games technical designer Regner Andersen is betting it could probably be improved if you opened it up to third-party developers. At GDC 2015, he'll show you how. ...

Blog: Struggling toward the right narrative system

about X hours ago from Gamasutra Indie News

Why upcoming VR game Darknet went with a "minimal, flexible, nonlinear, decentralized story system," and how the developer pulled it off. ...

How Skulls of the Shogun survived cross-platform development

about X hours ago from Gamasutra Indie News

The engineering wizard who helped make cross-platform multiplayer possible on Skulls of the Shogun runs down some of 17-Bit's big challenges in launching the game across XBL, PSN, Steam and mobile. ...

How 17-Bit survived cross-platform dev on Skulls of the Shogun

about X hours ago from Gamasutra Indie News

The engineering wizard who helped make cross-platform multiplayer possible on Skulls of the Shogun runs down some of 17-Bit's big challenges in launching the game across XBL, PSN, Steam and mobile. ...

Brianna Wu offers cash reward for info leading to arrest of harassers

about X hours ago from Gamasutra Indie News

Dev who was forced from her home by threats has put together an $11,000 reward to encourage informants to come forward. ...

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