'Should you charge for new content, or give it to your audience for free?'
This week, Monument Valley updated with paid DLC -- and a portion of its users revolted. Can you charge for content? Should you? We ask devs. ...
This week, Monument Valley updated with paid DLC -- and a portion of its users revolted. Can you charge for content? Should you? We ask devs. ...
Multiple sources have told Gamasutra information which suggests that the New Jersey publisher is on the ropes, and SEC filings back that up. ...
In this classic in-depth feature reprinted from #altdevblogaday, id Software cofounder and Oculus VR CTO John Carmack uses C++ to reveal the value of programming in a functional style. ...
Robert Bowling's indie studio has ended its publishing deal with Nexon and laid off staff as it moves to make its formerly F2P project Human Element a premium game. ...
What you can do to succeed: "The strength of social media lies in interaction. Engage others, contribute to conversation. Word-of-mouth is powerful on social networks." ...
Code samples and techniques for creating procedural terrain -- a comprehensive guide that should get you on your way. ...
Art-indie dev Jack King-Spooner on making games: "In terms of outcome games are more rewarding. In terms of process, painting and making music is more rewarding." ...
"It will be free to current owners. It will be an in-place upgrade, delivered through existing channels. It won't break any of the old stuff... [But] not everyone can or even should do the weird crazy things we do." ...
"The burden of realistic visuals is that people expect to be able to interact with the game's realistic world in a realistic sense. They expect to be able to push that chair out of the way." ...
Developing a bigger, better sequel to a freeware hit seems like an obvious win, but the realities of development aren't always so simple. ...