The Gamer's Post

Double Fine loses a project, and lays off 12 staff

about X hours ago from Gamasutra Indie News

Confirmed: San Francisco independent studio Double Fine (Broken Age, Costume Quest 2) today laid off 12 staff after losing a deal for an unannounced project. ...

Blog: Thoughts on Practice, the NYU game conference

about X hours ago from Gamasutra Indie News

Designer Keith Burgun attended this year's conference: "While each Practice conference has evolved somewhat from the last, I feel that the one thing that it's always had in common was this element of risk-taking." ...

When scope gets away from you: The trials of Glork and Potatoman

about X hours ago from Gamasutra Indie News

"Will our backers be upset that we cut the scope so much? Will they even care? the response was essentially 'Cool game, thanks for finally delivering it.'" ...

A snapshot of player data from the Oculus Rift audience

about X hours ago from Gamasutra Indie News

Analytics from A Night at the Roculus: " I realized the data could offer a snapshot of the current Oculus community's hardware for other devs to consider." ...

The Blue Flamingo: The 8 meter game filmed on a dolly track

about X hours ago from Gamasutra Indie News

Shelter studio Might & Delight surprised many this week, launching a new game on Steam right out of the blue. ...

Right of publicity: How you can legally put a celebrity in your game

about X hours ago from Gamasutra Indie News

"While being a 'public figure' may make it difficult to libel or defame someone, their status as public figure actually helps their right of publicity lawsuit against you." ...

Getting the first commercial Unity games running in WebGL

about X hours ago from Gamasutra Indie News

"The Web seems like a very viable place to bring Unity content as the WebGL exporter solidifies. With content running at almost the same speed as desktop builds, we definitely have a revolution on our hands." ...

5 mistakes not to make when you get started with analytics

about X hours ago from Gamasutra Indie News

"Creating a proper analytics setup is far from easy. Things will be in the wrong spot or simply broken. Tell your teammates what you found challenging or hard to decipher and what to fix in the future." ...

Our publisher ripped us off. What now?

about X hours ago from Gamasutra Indie News

"I've reached a point where I don't understand how it's possible to commit to a publishing deal for small studios. How could it be reasonable when what's happening to us, well... CAN just happen?" ...

What survival game design means to the studio behind The Long Dark

about X hours ago from Gamasutra Indie News

Raphael van Lierop, founder and director at Hinterland Games, discusses what survival game design means to his studio when designing The Long Dark. ...

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