The Gamer's Post

NES love letter Shovel Knight surpasses 300k units sold

about X hours ago from Gamasutra Indie News

California-based Yacht Club Games has sold more than 300,000 copies of its retro-inspired platformer Shovel Knight since the Kickstarted game was first released for PC and the Nintendo eShop in June. ...

Video: How the Fukushima Game Jam helped a community rebuild

about X hours ago from Gamasutra Indie News

IGDA Japan VP and Fukushima Game Jam organizer Toshifumi Nakabayashi speaks to how developers can use game jams as a way to encourage philanthropy as part of an Advocacy track talk at GDC 2014. ...

Indies dominate Writer's Guild of Great Britain 2014 game award

about X hours ago from Gamasutra Indie News

The high-profile organization has revealed its 2014 awards shortlist, including the award for best game writing, for which folks from the likes of Italic Pig and The Chinese Room are nominated. ...

Getting social: Could we share power-ups between different games?

about X hours ago from Gamasutra Indie News

"I had a thought the other today, watching two people playing two tablet games. Wouldn't it be great if the players could help each other out, even though they were playing two different games?" ...

Designing for local hordes: Problems and solutions for 9-player design in Runbow

about X hours ago from Gamasutra Indie News

"The idea of branching out paths and keeping players separate had a really positive effect on making the game more about out-platforming and out-racing." ...

How wishlists are changing the Steam sale ecosystem for the better

about X hours ago from Gamasutra Indie News

Armed with figures from the last two Steam sales, Lars Doucet (Defender's Quest) is back with a peek inside the revamped ecosystem, this time with info direct from Valve. ...

Criteria for strategy game design

about X hours ago from Gamasutra Indie News

"In the end, what's truly unique about the decision-making contest and provides it with 'evergreen' potential is the systemic learning it allows for." ...

Interview: Indie game site itch.io creator Leaf Corcoran

about X hours ago from Gamasutra Indie News

"Leaf talks about his original vision for itch.io and what it has since become, how the website and is operated and how much it costs to run, and he also picks out a few games that he thinks deserve more attention." ...

The evolution of a business model: Getting players to pay on mobile

about X hours ago from Gamasutra Indie News

World of Goo's Ron Carmel: "An invitation from a friend to come play a game with them for a week, even if it costs $10, is an excellent value proposition for anyone who can afford to pay for a game." ...

The evolution of a business model: Getting players to pay on mobile

about X hours ago from Gamasutra Indie News

World of Goo's Ron Carmel: "An invitation from a friend to come play a game with them for a week, even if it costs $10, is an excellent value proposition for anyone who can afford to pay for a game." ...

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