The Gamer's Post

Apple frowns upon Papers Please's pixelated nudity

about X hours ago from Gamasutra Indie News

The developer behind the upcoming iOS version of Papers Please was forced to revise his game after Apple deemed certain parts of it to be "pornographic" in nature. ...

Short on cash, critically-acclaimed indie studio ceases game dev

about X hours ago from Gamasutra Indie News

Lucky Frame, creators of the recent Nightmare Cooperative and the IGF nominated Bad Hotel and Pugs Luv Beats, have decided they can no longer make games. ...

Critically-acclaimed indie studio ceases game dev

about X hours ago from Gamasutra Indie News

Lucky Frame, creators of the recent Nightmare Cooperative and the IGF nominated Bad Hotel and Pugs Luv Beats, have decided they can no longer make games. ...

A step-by-step look at the construction of monstrous game music

about X hours ago from Gamasutra Indie News

"I wanted it to be about the pulse and drive, with a heavy focus on rhythmic and percussive elements to get over his general attitude towards things given that he is a physically imposing threat." ...

The Top 10 Game Developers of 2014

about X hours ago from Gamasutra Indie News

With 2014 coming to a close, it's time for our end of year roundups, starting with perhaps our most important annual list: The Top 10 Game Developers of 2014. ...

How to get work composing music for games

about X hours ago from Gamasutra Indie News

"Composers' pitch letters remind me so much of my own, from back when was hunting for my first gig, 15 years ago. Just like I did, they go about it entirely wrong." ...

Finding missing object references in Unity

about X hours ago from Gamasutra Indie News

"The post provides a short solution for finding 'missing' object references. These are probably the result of some mixup in .meta files that results in having a link with an invalid object id." ...

'Gamerliness' i How games can evolve by looking inward

about X hours ago from Gamasutra Indie News

"'Painterly' art doesn't try to look realistic -- instead, it uses its unique aspects as a constructed object to its advantage. I hope that, as games continue to grow, we get to see a truly 'gamerly' game." ...

This Week in Video Game Criticism: The 'Freedom' of GTA 5 and a 'Morality Run' of BioShock

about X hours ago from Gamasutra Indie News

This week, our partnership with game criticism site Critical Distance brings us picks from Alan Williamson on topics ranging from Grand Theft Auto 5's reappearance in the news to an analysis of a BioShock 'morality run.' ...

Brothers director founds Hazelight, a new indie studio in Sweden

about X hours ago from Gamasutra Indie News

Brothers: A Tale of Two Sons director and filmmaker Josef Fares has founded a new independent studio, Hazelight, in Stockholm with a handful of ex-Starbreeze compatriots who worked with him on Brothers. ...

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