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Gamasutra Indie News Renegade Kid's Jools Watsham delivers a comprehensive take on the emergency project his studio needed to get out by the end of 2014: What went into it, and what came out of it -- right and wrong. ...
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Gamasutra Indie News "We set out to build a framework for comprehensive and flexible pooling under Unity. The main goal was to offer as much control for tailoring and customization as possible all the while delivering streamlined performance." ...
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Gamasutra Indie News Good communication: "From AAA teams to little indie outfits like us, nearly every developer has to confront this reality at some point. Still, I have seen firsthand that this can make or break a project." ...
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Gamasutra Indie News "Let's face it -- the Agile Manifesto is very much Software Engineer focused. This redrafting is a bit of an experiment in changing the principles to make sense for game design/development." ...
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Gamasutra Indie News As the temperature drops and the game industry continues its sleepy shuffle through the holiday season, many of us turn to reflect on a simple question: what the hell was this year in games all about? ...
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Gamasutra Indie News Look past the conflict in 2014, and you'll see an incredible amount of great games for all kinds of tastes. ...
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Gamasutra Indie News In this edition, Rami Ismail of Luftrausers developer Vlambeer offers some advice for indies and student developers: step up and submit your game to every festival and award show you can! ...
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Gamasutra Indie News As part of the GDC 2014 Independent Games Summit, Save the Date creator Chris Cornell spoke about the specific techniques he used to build a surprisingly emotional nonlinear narrative game. ...
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Gamasutra Indie News A new set of tax laws slated to hit the European Union in 2015 could potentially make life much more difficult for UK-based indie devs trying to sell their games directly to people in the region. ...
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Gamasutra Indie News A journey from just-released to strip-mined for each ounce of value -- this post from experienced indie Jeff Vogel (Avernum series) covers the whole process of selling games. ...