The Gamer's Post

Postmortem: Xeodrifter, a five-month Metroidvania project

about X hours ago from Gamasutra Indie News

Renegade Kid's Jools Watsham delivers a comprehensive take on the emergency project his studio needed to get out by the end of 2014: What went into it, and what came out of it -- right and wrong. ...

Comprehensive and elegant memory pooling for Unity

about X hours ago from Gamasutra Indie News

"We set out to build a framework for comprehensive and flexible pooling under Unity. The main goal was to offer as much control for tailoring and customization as possible all the while delivering streamlined performance." ...

Communication for the win: Helping teams work together

about X hours ago from Gamasutra Indie News

Good communication: "From AAA teams to little indie outfits like us, nearly every developer has to confront this reality at some point. Still, I have seen firsthand that this can make or break a project." ...

The agile principles of game design and development

about X hours ago from Gamasutra Indie News

"Let's face it -- the Agile Manifesto is very much Software Engineer focused. This redrafting is a bit of an experiment in changing the principles to make sense for game design/development." ...

Gamasutra's Best of 2014: Alex Wawro's Top 5 Games

about X hours ago from Gamasutra Indie News

As the temperature drops and the game industry continues its sleepy shuffle through the holiday season, many of us turn to reflect on a simple question: what the hell was this year in games all about? ...

Gamasutra's Best of 2014: Kris Graft's Top 5 Games

about X hours ago from Gamasutra Indie News

Look past the conflict in 2014, and you'll see an incredible amount of great games for all kinds of tastes. ...

Submit your games!: A tip from the 2014 Game Career Guide

about X hours ago from Gamasutra Indie News

In this edition, Rami Ismail of Luftrausers developer Vlambeer offers some advice for indies and student developers: step up and submit your game to every festival and award show you can! ...

Video: How Save the Date wins hearts through nonlinear narrative

about X hours ago from Gamasutra Indie News

As part of the GDC 2014 Independent Games Summit, Save the Date creator Chris Cornell spoke about the specific techniques he used to build a surprisingly emotional nonlinear narrative game. ...

New EU tax law could be a major headache for indie devs in the UK

about X hours ago from Gamasutra Indie News

A new set of tax laws slated to hit the European Union in 2015 could potentially make life much more difficult for UK-based indie devs trying to sell their games directly to people in the region. ...

How you're going to price your computer game

about X hours ago from Gamasutra Indie News

A journey from just-released to strip-mined for each ounce of value -- this post from experienced indie Jeff Vogel (Avernum series) covers the whole process of selling games. ...

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